In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. In this massively multiplayer online game from Cryptic Studios, players can pioneer their own destiny as Captain of a Federation starship. Or, they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy. Players will have the opportunity to visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems, and make contact with new alien species.  Take command in MMO gameplay environments as a Federation Captain. View larger. |  Customizable yet classic Star Trek ship classes. View larger. |  More than 6 races to choose from. View larger. |  Ground and space combat. View larger. |  Lead as a Klingon warlord in service of the Empire. View larger. | With episode missions, every moment spent playing Star Trek Online feels like a new Star Trek episode in which you are the star. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries. And with the wealth of items included with the Star Trek Online Collector's Edition (see item list below), enjoy the most engrossing Star Trek video game experience to date. Adventure in the Final Frontier Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Establish contact with new races, discover resources and uncover mysteries that will influence Star Trek's future. In 2409, Star Trek Online exists in a timeframe beyond even the latest movies, so everything you experience will be brand new, but still based on all the fiction you love. You Are the Captain Star Trek Online is the first AAA MMO to feature space and ground combat at launch. Missions will take you and your friends into the depths of space, across exotic planets, and even inside starships. As the Captain of your very own ship, it's up to you to lead your crew on missions that span a number of locations. You call the shots, no matter where you are. When you're in space, you direct the action - be it in the middle of a high-tension battle, where you can maneuver in 3-D space and fire a vast array of weaponry at your enemies, or as you enter warp to explore parts of the galaxy never before documented. On the ground, you lead your away team across exciting terrain, interacting with allies and battling enemies. Every Captain commands five subordinates on the ground, all of which can be directed to act in any manner you choose. Can you lead them safely through dangerous locales? Total Customization Using Cryptic’s Total Customization technology, every ship you command can be customized by you, from its color to its construction. Your ship will retain a Star Trek "feel," but it will also represent your style. What’s more, anyone can create their own species in Star Trek Online, meaning you can tell your own story about how you came to be in the galaxy and leave your mark on the Star Trek universe. Built by Veterans with You in Mind Star Trek Online is developed by Cryptic Studios, creators of the massively successful City of Heroes and City of Villains. It’s built on the Cryptic Engine, a core technology that means Cryptic game designers can focus less on a game’s nuts and bolts and more on creating a game that captures Star Trek’s essence, guaranteeing that both longtime fans of Star Trek and people new to the universe will feel at home. Star Trek Online Collector's Edition Bonus Items Included with Game:  | - Deluxe Packaging - Futuristic 3dX holography set in a high quality brushed aluminum finish.
- Deluxe Manual - Hardbound, art book, manual, and disc case in a single, elegant package.
- Communicator Badge - High quality cast metal design based on the in-game badge model.
- Guest Passes - Credit card style buddy passes entitling friends for a ten day game trial.
- Red Matter Capacitor - A unique item that charges up and delivers extra energy to all of your ship’s equipment for a short time.
- Next Generation Uniform - Uniform options from The Next Generation series, featuring the timeless look worn by Picard, Data and Riker.
- Deep Space Nine Uniform - Uniform options from the Deep Space Nine Series, featuring gray shoulders, on a black uniform, just like Sisko, Worf and Dax.
| System Requirements: | Minimum Specifications: | Recommended Specifications: | | OS: | Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit) | | Processor: | Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+ | Intel E8400 Core 2 Duo or AMD Athlon X2 5600+ | | RAM: | 1GB | 2GB | | Disc Drive: | 6X DVD-ROM drive | | Hard Drive: | 8GB or more | | Video Card: | NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics | NVIDIA GeForce 8800 / ATI Radeon HD 3850+ | | Sound Card: | DirectX 9.0c Compatible Soundcard | | Input Device: | Mouse and keyboard | | Network: | Internet broadband connection required for online play | |
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Could be so much more...
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| Review Date: March 11, 2010 |
| Reviewer: Jennifer Bolander, California |
| Just a really boring game. There really isn't much in depth and the battle system needs much improvement. So sad, it really could have been a good game. |
Another small-scale game from Cryptic...
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| Review Date: March 10, 2010 |
| Reviewer: Kevin J. Redmond, Albertville, AL |
I have been a fan of Star Trek for many years now, and the first thing I think of when I think of Star Trek Online is... "Where's the Trek?!" It certainly doesn't feel very much like Star Trek, even if it looks like it. Some have even complained about the proliferate non-canon ships at end-game, but that is neither here nor there. The excuse of war is used to make a game that is all about shooting something and destroying it. There is no real diplomacy, there is no real discovery. Fly in, shoot it up, then warp out. Even in times of war that is not the policy of the Federation. I don't think Captain Picard, Sisko, or Janeway would intentionally blow up a base that houses Jem'Hadar babies. In Star Trek Online -- you will.
Warp is another reason this doesn't feel like Star Trek. You warp around at impulse speeds in the "Sector Map". This is nothing more than an attempt to make the game feel larger by increasing travel time... but in the end it only succeeds at reminding you just how small the game is. Space has been sliced up, and placed into small neatly-packed instances... complete with border walls (remember the plasma walls in City of Heroes... well, take away the plasma and put a sign up instead that says "next zone over is *zone name*"). The other problem with sector space, and the fundamental design of the entire game, is it adds more load screens. Let's say you're starting out at Earth (Sol) Space Dock, and you have a mission to head to a planet in the Regulus Sector Block to investigate a situation: first you leave the station (load screen), then you warp to sector space (load screen), then you spend 5-15 minutes flying through sector space to the Regulus border (load screen), then you spend another 5 or so minutes flying to the system that houses the planet you need (load screen), then you finally warp in to, usually, only see one planet... and proceed with blowing up the problem, and exit the system (load screen). Luckily, you can hail starfleet and report back in without wasting time going back to Sol. The point is -- the game has entirely too many load screens. Even such minor transitions as entering Quark's bar on Ds9 require, you guessed it, a load screen.
If you were hoping to knock your opponents shields down, then beam over to their ship and phaser-stun their crew to win a fight... you will be disappointed. The bridge is only there to serve as fluff... it has no function whatsoever. You won't spend any time actually aboard your ship, instead you will pilot it from a 3rd person perspective at all times.
Ground combat is lankey and a complete mess. NPC's appear to have no AI whatsoever and stumble on their own feet, as well as having surprising difficulty getting through a door big enough to fly a type 5 shuttle through. Most of the time you just want the ground missions to end quickly so that you can get back to space fighting.
While space combat is fun at first, it doesn't take long to become tedious. All of the missions are basically copy/paste scenarios. Even the episode content gets highly repetitive. You might enjoy the game for awhile, but for most people it won't take long for boredom to set in. Once it does, don't expect it to lift. There is also no death penalty whatsoever, which makes space combat even more tedious. There is no risk, and so you're just going through the motions without even thinking about it. Just like Champions Online this game could have been something truly remarkable, but the small-scale design just doesn't allow that to happen. There is a reason Cryptic can pump out games so quickly with their new engine -- because it doesn't require much content at all. The illusion doesn't last, and you soon realize that what you are playing is more akin to arena net than MMO.
The one saving grace, besides the well-constructed graphics and good artwork, is the pvp. If you play Klingons that's all the game will offer you, as they have no PvE content to speak of yet. The PvP can be quite entertaining and rewarding, however. The problem is that it becomes just as much of a rinse/repeat exercise as the PvE content does. Playing Klingon makes this resonate even more, since it is the grind that gains you levels. It is also what makes the game feel more like arena net than MMO... the PvP has no more depth than a console game would. Even while playing Federation and going back and forth between PvE and PvP... eventually you will realize that you are doing the same five or six missions over and over and over. The objective for all of them: shoot to kill (and occasionally hit "F" five times on the glowing objects on a barren world).
The one thing they did right was character customization. But with Cryptic, at this point, that is pretty much a foregone conclusion. If you are looking for casual gameplay and just some space-shooting then you will likely enjoy this game. If you are looking for something that is a true realization of the Trek franchise in an immersive and expansive MMO environment... expect to be let down dramatically. I would easily say this game is worth an initial $50 investment. I have gotten as much enjoyable game time as I might with any console game in a similar price range. The $15 monthly fee, on the other hand, doesn't quite seem worth it to me. |
Extremely buggy, apparantly no QA, and rediculously easy
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| Review Date: March 10, 2010 |
| Reviewer: T. Jensen, ND USA |
I was very excited for this game, and I'm a casual gamer and this game came out when I had lots of time on my hands. The game initially is very exciting for a trekkie, but I'm going to put down the negatives which make me wish I hadn't bought this:
1. The game is extremely buggy. Many things are not finished, but still implimented which cause major issues and headaches. Other missions and the like show up in your list but can't be completed, usually wasting 30 minutes for me to find out.
2. Every, and I do mean every, patch put in which is about bi weekly, adds a new level of bugs which makes me wonder how any QA could possibly be done. This makes the game extremely frustrating.
3. The game is rediculously easy. Map fire all weapons to space bar and press it until everything is dead. This works 90% of the time. The other 10% is where glitches kill you no matter what you do.
4. If your buying this to play klingons, I highly recommend you dont. There's nearly no equipment for your ship or ground. Klingons are entirely PvP (see 5). Klingons are limited to 3 sectors of space, while the federation gets multiple quadrents. The three sectors of space are useless though because you never have to fly, you can go to the PvP menu on a base and stay there.
5. PvP is nearly unplayable due to bugs. Teams will be set unevenly and whichever team has 6 players kills the one with 2 players. Then the team with 2 players leaves and your stuck in an unending PvP match until new players come in, which can take an hour or so in the queues. Weapons lock up, movement controls lock up.
6. Federation - Once you reach Admiral the game is over. There's nothing really to do. I got bored quickly and started my klingon character. Casually playing getting to Admiral took about a month.
7. Downtime. There is a lot of downtime, crashes, disconnects etc. Klingons especially on Qonos get disconnected every few minuets.
8. Support disregards all emails, forum posts, bug reports, and everything else attempted. I had a billing question and a generic email said they had too many emails so they were auto closing them all. This happened twice.
All in all I don't recommend this game, and I'm never going to play a game run by Cryptic Studios again. My brother quit after a few weeks, and after this month is over I'm quitting too. |
Boldly Go..online.
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| Review Date: March 9, 2010 |
| Reviewer: Jonathan Henry, Germany |
Space..or at least Cyberspace.
If you are a fan of the shows and films, i can suggest this for no other reason as it will be the future of Star Trek.
If you are not a fan, i can suggest this game for the game play and many options given in character creation and in the constant ability to configure and change everything about how your game play style works.
If there is something that you have found fun in an other game, I.E. Role Playing Games or shooters they can be found here with loads of surprises.
As has been stated before, yes there are times in which the servers do not respond. Or there are some buggy sections, but the team running the game are really working 24/7 to make this as good as it can be.
So i suggest you as a potential player consider the following.
1. It's a official Star Trek MMO, there is a great deal expected of it.
2. It is being run by the best MMO coders in the biz.
3. Atari, Cryptic, CBS as well as Paramount are all behind this game. So the funds are there to make the game the best MMO on the net.
4. For the Trekers out there i have only two words for you. "Star Trek".
I personally have found the game loads of fun, and a very good Trek experience.
So beam on down and join the future of Star Trek.
Live long, and prosper.
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Difficult Birth, but Promising Future
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| Review Date: March 9, 2010 |
| Reviewer: Todd Guthrie, Houston, Tx |
I purchased the Digital Download edition and played in the open beta, and am still playing. There are definitely issues with bugs and the like (broken quests, some repetitive content), but the basic story arc is pretty engrossing, and the chance to create your own path through the Star Trek universe is just a treat. The split between ground and space missions provides some variety (the space combat is more polished and challenging), the customization options allowed by your bridge officers (each of whom has their own abilities) bring a welcome strategic component to the game, and even if the engine is a bit dated the environments look awfully good on my computer. I REALLY like the carrot of getting a new ship each time you achieve a higher rank (ranks are ensign, lieutenant, lieutenant commander, commander, captain, admiral), and the different classes of ships again give you choice in your style of play - if your avatar is an Engineering specialist, you may still use Tactical or Science ships if you like the way they complement your play style.
My one big beef so far is the lack of a legitimate crafting system. As it stands now, you collect "anomalies" in space, then trade them to an NPC to enhance equipment you already have. This is restrictive, and quite honestly not even really "crafting" in the traditional sense, since you don't actually make anything; you simply trade raw materials for upgrades, and the items that can be upgraded are themselves fairly limited. I am hoping this will evolve/change as the game matures.
If you are a Star Trek fan, or an MMO player, you should give this game a try - there is a lot to like, and Cryptic has been working pretty hard to squish bugs and add/modify content. I am looking forward to seeing how the game evolves - I bit the bullet and bought the lifetime subscription while it was on pre-sale, so I have no monthly fees and can play as much or little as I want without guilt. |
Star Trek Online
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| Review Date: March 9, 2010 |
| Reviewer: T. Barnard, |
I love Star Trek. I've played many space games especially online MMORPG's. This game is poorly produced. It seems unfinished. The ground missions are not well thought out or designed. They pretty much are eliminate bad guys in one area, move to next area and eliminate another group of bad guys. The space battles are better, but fairly short.
The graphics are substandard especially compared with other online space games like EVE-ONLINE. The economy is poor. Exploration doesn't really work. The game world is really small once you start moving around in it. After playing this game for a week, you will become bored very quickly. There are only a few different type of quests, and they aren't very compelling. I would pass on this game, even if you like Star Trek. If you really want to try it, get a free pass, that should be enough to convince you not to buy it. |
Trekker's Dream
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| Review Date: March 8, 2010 |
| Reviewer: Whitney Fairchild, |
First off, lets just get this out of the way. If you are a Star Trek fan of any of the series you'll love this game no matter what. It's easy to get the hang of and has a width breadth of ship options and customization. There are so many references and in-jokes from all the series (especially TOS) it really is amazing.
But for those who take their MMO's seriously there isn't much to the game under its shiny surface. Repetitive gameplay, very disappointing lack of gameplay at max level, and half finished faction (Klingons, you need to love PvP to play klingons as they can't do anything else) shows the game was obviously rushed to meet launch deadlines instead of pushing the launch date back. These things will be fixed in time and Cryptic is really working hard on getting content pushed out on a regular basis.
As a Trek fan myself I really enjoyed this game playing through to max level, but lack of content at the admiral rank had me looking to spend my time elsewhere. |
Star trek Honest review
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| Review Date: March 5, 2010 |
| Reviewer: Jonathan James Coan, |
Hi all
i would like to start off this review with my overall rating of this game then ill explain why
my overall rating of the game is good infact alot better than many people say
the reasons i like the game are
the graphics are pretty good not the best but good
one server for all that is just totally awsome (i wish with all my self other games did this and there are many reasons why )
life time membership (wow (( life time memberships ))
things i dont like about the game
old engine (now that was just totally cheap and almost did not buy the game on this fact alone
ground combat is very basic and slow for example there are hesitations if you try to do a special move and fight
and several moans and groans on varios gameplay options
but remeber this its just a game definatly not the best and does need improvements but all in all its a good game
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great game
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| Review Date: March 4, 2010 |
| Reviewer: Adam Hryniewicz, ireland |
| absolutely the best MMO game, fantastic star trek world with interesting story. Battle in universe is breathtaking. I recommended this product! |
STO Rocks!
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| Review Date: March 3, 2010 |
| Reviewer: Mark Bickham, Orlando, FL |
I love the look and feel of this game. It is authentic and feels like Star Trek. I have only made it to T2, but playing the Enterprise, or my version of it, has been a real blast!
Highly recommend this title! |
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